20/11/2019

Thoughts on 6.0 #7: The Characters, part 3 (Onderon, Mek-Sha, and Corellia)

This is the seventh post in my "Thoughts on 6.0" series. You can read the previous entries here:
  1. Gear
  2. Crafting Changes
  3. Group Content
  4. The Locations
  5. The Characters, part 1 (Empire)
  6. The Characters, part 2 (Republic)
Onderon and Mek-Sha both provide a few interesting characters for players to interact with. Most of these characters can be interacted with by everyone regardless of their faction, but there are a couple who are faction-specific. The characters who are seen during and after Corellia are particularly interesting...

18/11/2019

Thoughts on 6.0 #6: The Characters, part 2 (Republic)

This is the sixth post in my "Thoughts on 6.0" series. You can read the previous entries here:
  1. Gear
  2. Crafting Changes
  3. Group Content
  4. The Locations
  5. The Characters, part 1 (Empire)
The Republic forces are essentially the defenders of the expansion, trying to stop the aggressive Empire from crippling its war effort and any necessary reinforcements. There are quite a few returning characters as well as some quite interesting new characters.

16/11/2019

Thoughts on 6.0 #5: The Characters, part 1 (Empire)

This is the fifth post in my "Thoughts on 6.0" series. You can read the previous entries here:
  1. Gear
  2. Crafting Changes
  3. Group Content
  4. The Locations
Much like any story expansion, Onslaught has provided us with a slew of characters to plot with, contest against, and just have fun chatting with. Some are old, some are new, and two are so obscure you wouldn't believe where they originated from.

Since the Imperials are the aggressors of the expansion, and as their story technically precedes part of the Republic's, I thought it made sense to start with the characters we meet as an Imperial Commander first. The next post will touch on Republic characters and a third post will touch on characters we meet on Onderon, Mek-Sha, and during and after the Objective Meridian Flashpoint.

Throughout these character posts, I will not be referring directly to any story moments since I tend to use a spoiler watershed until a month after an expansion's launch. These next three posts are just generic looks at each of the characters in question.

13/11/2019

Thoughts on 6.0 #4: The Locations

This is my fourth post in my "Thoughts on 6.0" series. You can read the other entries here:
  1. Gear
  2. Crafting Changes
  3. Group Content
Onslaught provided two brand-new open world locations to the SWtOR galaxy. Onderon makes its grand return to Star Wars media, having been last seen in The Clone Wars in 2012, and Mek-Sha - similar to Voss, Denova, Seline, Darvannis, Zakuul, Odessen, Vandin, and Iokath - is a BioWare-original addition to the franchise.

11/11/2019

Thoughts on 6.0 #3: Group Content

This is the third post in my "Thoughts on 6.0" series. You can read the previous entries here:
  1. Gear
  2. Crafting Changes
Onslaught was the first expansion since Shadow of Revan to provide both Flashpoint and Operation content at-launch. While Fallen Empire and Eternal Throne would also provide group-content at launch in the respective forms of Star Fortresses and Uprisings, neither of these additions were really satisfactory in comparison to what came before.

Onslaught has also shaken up the traditional "group-content balancing" formula we've been used to since Fallen Empire. Rather than raise all previous Operations and Flashpoints to Level 75, BioWare has left most pre-existing forms of group content at Level 70. The Dxun Operation, the Corellia Flashpoint, and - curiously - the Uprisings are the only pieces of group content scaled to Level 75.

What do these changes mean and how do the new things hold up? 

07/11/2019

Thoughts on 6.0 #2: Crafting Changes

This is the second post in my “Thoughts on 6.0” series. You can read the previous entry here:
  1.  Gear
The subject of today’s post is the crafting update. Crafting is always an interesting thing to look at with each subsequent expansion to see what’s changing, what crew skills are going to be the most popular, and in general how accessible the new recipes are. 

With Onslaught, crafting has seen a great number of changes which make it one of the most controversial aspects of the expansion thus far.

04/11/2019

Thoughts on 6.0 #1: Gear

For the past couple of years I've been occasionally pumping out a series of posts called "The Good, The Bad, and The Eeehhhhhs". These posts looked at three of the most major updates of 5.0's patch-cycle (5.0, 5.2, and 5.10) and listed each of the things that I liked and disliked about them.

I had originally planned to follow suit with a post for 6.0, but upon reviewing the first finished draft, I realised three things. Firstly, I was unhappy with one particular section (which just so happens to be the subject of today's post) and I desired to rewrite it; secondly, there was nothing which I considered on reflection to be 'bad' as a whole (thus negating a third of the title); and thirdly, it was set to be the longest post on the blog and there was still more stuff I likely could find to add.

So instead of following through with that original plan, I decided to nip these issues in the bud and break down the sections into their own individual posts. This also enables me to use these posts for International Picture Posting Month 2019 throughout the entirety of November, whereas otherwise it is entirely possible that I would just make one post on the 22nd of November and attempt to cram in as many images as possible in one go.

I haven't even finished retrieving stills from all the story footage yet.