05/09/2018

The Road to Somewhere [September 2018 Edition]

So another surprise Roadmap has come and with it comes some interesting stuff to analyse.

We've known about 5.9.3 for some time courtesy of an interview done by Bad Feeling Podcast with Eric Musco and two PvP Developers, David Demaree and Brett Hoffman, and the section of the Roadmap dedicated to it is understandably short and sweet; all that's coming in this update is the new Huttball Arena on Vandin.

The subsequent big Patch, 5.10, has got a lot more stuff included, however.

23/08/2018

Fourth-Year Anniversary Giveaway Results!

Well, the 23rd of August has come and with it comes the end of the giveaway. Thank you very much to the various people who entered! I'm very happy with the turnout, and I'm very pleased to say that everybody who entered got something that they wanted! Without further ado, the prizes go to:


Arrangement: Luxury Spa: Shintar!

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Koensayr Monocycle: Phil!

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Overlord's Command Throne: Unknown!

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Revan Reborn's Armour: Νικος Μαρινος!


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Revered Master's Robes: Shintar!


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Sensuous Dress: Pineapple!

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Shae Vizla's Armour: Pineapple!

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Temple Guardian's Armour: Brallig!

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A huge congratulations to the above six people. Phil and Unknown, I'll need you to notify me of your characters' names so you can get your prizes; if you don't feel comfortable putting them in a comment on this post you can e-mail them to me at galacticantics@gmail.com or via Twitter. Whatever you prefer is fine by me.

Thank you all once again for sticking with this blog for the past four years. It's been a good ride thus far, and I'm looking forward to seeing where it goes in the future.

~Cal

09/08/2018

Milestone: 4-Year Anniversary!

So this rustbucket of a blog has survived its fourth year, undoubtedly the roughest of the lot so far. It can't have escaped anyone's attention that I haven't been posting at all frequently over the past 365 days, but regardless, the fourth year is in the can.

Much like the last two years, this heralds a look back over the past twelve months' worth of posts, seeing which the most popular were and allowing me to provide a commentary of them. This will purely be looking over the posts made after the Third Year Anniversary post, and I feel the need to make this distinction because otherwise the Curing Bergola Post would top the list in two ways; firstly, for still being the most-read post on the blog, and secondly for managing to acquire 700 views over the past twelve months - more than twice that of the most popular post written between the previous August 9th and this one.

Not that that last detail is particularly impressive; this is only the thirtieth post in all that time. Still, it's nice to know when my peak-blogging was.

24/07/2018

The Six-Hundredth-and-Third Day

As mentioned back in May 5.0 was set to cross the threshold of longest-lasting expansion in SWtOR's six-and-a-half-year history on the 24th of July, and today is that day. We still have no exact idea when 6.0 is going to hit, but it is heavily implied to be out sometime next year meaning that it will have lasted well over two years in its entirety.

Certainly time for me to start preparing to write '5.0: One Year Later': One Year Later at any rate. I've got four months, that seems like the right amount of time for an article to get written on this rustbucket of a blog.

Indeed, compared to last year 2018 is currently proving a very slow year for SWtOR. We are getting more Companions back over the course of the next few months and of course we'll be getting some PvP updates and another new Stronghold on the 7th of August, but things are trickling at a far slower pace than several members of the community like.

Granted, this is mainly because a lot of the 5.0 content was built on pre-existing story ideas that were supposed to be seen in the unreleased full Knights expansion(s), so it's logical that once this was done fresher content would take a lot longer to produce with no pieces left to pick up. While this does of course buy them time to work on 6.0, which is a good thing in my eyes, the uncertainty is still sadly quite unnerving.

It doesn't help matters that when 5.9.2 was launched on the PTS new Achievements for Gods from the Machine Master Mode were included within. Yes, sure, these could just be remnants of an old closed-PTS Patch that bled through to the public PTS - similar to the Master Mode Trophies which can be found for each Boss in the list of Decorations on Live - but it's still worth highlighting that it's possible that we'll yet see Gods get a final update before 5.0 is done.

EDIT: It is worth noting that with the latest PTS build these Achievements have vanished, confirming only that they were there in error.

Regardless of what the rest of 5.0 brings, it's certainly been an interesting expansion. I'm especially curious to see how certain things develop from one expansion to the next, notably Galactic Command and all gear being the same across PvE and PvP. We of course don't know how many things will be identical and how many things will be radically different, but one thing's for sure; 5.0 has surely taught everyone some interesting lessons over the past 603 days.

Here's to the next 246 or 323 or however many days this particular expansion will last.

04/07/2018

Returning to Tamriel (or Skyrim: Five Years Later)

As mentioned before, 5.0 will become the longest-running expansion of SWtOR's history on the 24th of July. Thus, it's little surprise that a lot of people in my Guild, both veteran and relative newcomer, are starting to feel a little... burned out. Indeed, a fair few people have begun talking of finding other games to play together - not to replace SWtOR, but just to do alongside to help alleviate the boredom.

It isn't just people within my Guild who I've been around while other games are being talked about. On the final day of my first year at my new University while myself and several others were eating in the canteen before a Biology exam, talk turned to games; one chap was very much looking forward to getting home that evening as Jurassic World Evolution was to be released this very same day.

Of the four or so games that were discussed was the fifth and probably most well-known game from the Elder Scrolls series. Skyrim has crossed a lot of people's radars for some reason or another, myself included, to the extent that they've only just now announced Elder Scrolls VI seven years after Skyrim's release!

Anyway. It was about a week after this discussion that I decided that I should give Skyrim another run - it had been approximately five years since I had last touched it, after all.

So, if you'll permit me to indulge myself, this is a recording of my most recent dive into the land of Skyrim.

05/06/2018

More Details on PvP Changes for Patch 5.9.2

Last month's surprise Roadmap revealed that July would be all about the PvP, to the extent that even the newest Stronghold is being designed with this in mind.

With the upcoming June release of the PTS looming ever closer (although it's yet unknown when it will be active), Eric has been posting some more details about changes. So far the announced changes are specific updates to different Warzones (and a smaller update on the matter here), to reduce the average time of completion and punish environment-hackers, and improve on matchmaking.

There will probably be more changes being announced over the coming weeks, but until then there's a good amount of stuff for people such as myself to get their teeth into.

17/05/2018

On the Road to Somewhere (Summer 2018 Edition)

The last few Roadmaps we've received for SWtOR have been built up over a few weeks - sometimes even a couple of months - before they're released and people can discuss their expectations and other feelings.

The most recent Roadmap, released today, received no such build-up. It was just released without any pre-announcements whatsoever, just 'boom' there it was.

So with this pleasant surprise, what have we learned?