Showing posts with label Game Expansion. Show all posts
Showing posts with label Game Expansion. Show all posts

01/07/2021

SWTOR's Tenth Anniversary Plans

2021 is a big year for The Old Republic. Come December 20th, the game will have officially been live for ten whole years (discounting any early access periods). For quite a while now, it has been hypothesised and teased that BioWare would release an expansion to coincide with the big date, and finally we have our answers about exactly what BW have planned.

Here we gooo!

14/04/2019

The First 6.0 Details

Another Star Wars: Celebration, another bunch of interesting reveals.

Of course we've had the big reveals of the Episode IX title, the first full details of Jedi: Fallen Order and its hero Cal (no relation), and, by the end of today, more information regarding The Mandalorian and the long-awaited seventh series of The Clone Wars.

However, as glorious as those reveals are, the one which is the most pertinent to this blog is the first official glimpse of the next expansion for Star Wars: The Old Republic.

02/12/2016

Thoughts on 5.0

So 5.0 is here, and by the end of today everyone who missed out on Early Access will have access to the Eternal Throne story.

Compared to other expansion launches, how did this one hold up?

29/11/2016

5.0 Pre-Feelings: The Good, the Bad, and the Eeehhhhhs

Today's the day. 5.0, Level 70, Eternal Throne, and the controversial Command System all come out later today for Early Access players.

As I mentioned yesterday, today's plan is to look at the upcoming Expansion and list the things I am excited about, dreading, or somewhere in-between.

Let's get started!

21/10/2016

A Farewell to Commendations

As indicated yesterday, this is going to be the last post for a week. Figured that I'd quite enjoy a break after all the hubbub surrounding Galactic Command.

For today's post, we'll be returning to solid confirmed fact, although this will swiftly segue into nothing more than speculation once again.

As part of the 5.0 update, all Warzone Commendations and Data Crystals will be phased out. Due to the unique nature of these, I sincerely doubt we'll see the same happen to the Fleet Commendations.

This has raised some interesting questions:
  • Will there be any special types of currency in 5.0?
  • What are the Commendations/Crystals being converted into?
  • What happens to all the things that we can currently buy with these currencies?
Some of these answers have been revealed, but for the other questions, we can only guess, and I'd like to offer my speculations here today.

First, though, I have to say that I will miss Commendations and Crystals if they're being removed without a planned replacement, and particularly since 3.3 when Warzone Commendations became so useful. Data Crystals are, potentially, less so for active Raiders outside of purchasing the blue and purple Exotic materials and stacks of Companion Gifts, of course.

Anyway, on to speculation!

~~~

For the first question, whilst there will be a new Currency type, it will only be linked to the Dark vs. Light aspect of Galactic Command which should have no impact on 'significant' in-game items.

For the second question, it has since been confirmed that they're planning to convert every Crystal and Commendation type into Credits. The exact Exchange Rate was revealed on the 28th of October; it's going to be 1:50 for Warzone Commendations, 1:500 for Common Crystals, 1:1,000 for Glowing Crystals, and 1:1,500 for Radiant Crystals.

There will be a limit of 2,000,000 Credits on each character for the conversion, with the respective caps for Crystals and Commendations being 500,000 for 1,000 Common Crystals, 500,000 for 500 Glowing Crystals, 750,000 for 500 Radiant Crystals, and 2,000,000 for 40,000 Warzone Commendations. Basically, it is impossible to hit this limit with Crystals alone, and you'd need 5,000 Warzone Commendations to make up that 250,000 credit deficit.

For the third question, it has also since been confirmed that the answer will simply be "Credits" for the majority of items. I can't see too many PvPers being overly enthusiastic about MedPacs and Adrenals costing Credits, however.

Certainly, for levelling mods, Legacy shells from the Adaptive vendor, and Companion gifts, nothing significant can come from making these cost Credits. I imagine we'll see mods costing between 100 - 500 Credits, the Legacy shells between 5,000 and 10,000 Credits depending on the piece of armour, and Companion gifts costing 5,000, 10,000, and between 30,000 to 50,000 Credits for Blue Rank 5s, Pink Rank 5s, and Purple Rank 6s, respectively.

It's impossible to make everything a solid 1:1,000 conversion for Data Crystals. If you made the gifts cost that amount at a 1:1,000 then the mods would cost 2,000 apiece (initial modding at Level 10 would cost 38,000 Credits if this happened!) so flexibility is absolutely key if they are to convert these items to requiring Credits. 

As for off-set gear, I do not imagine for the slightest that we'll be able to actually buy that gear from vendors ever again, to give greater emphasis towards the crafters as the solitary source of off-set gear. The Fleet may suddenly find itself emptied of a good portion of its vendors in the Combat Training and Supplies areas. 

The only remaining things to touch on are the Exotic materials. Right now you can buy the Blues for 25 Glowing Data Crystals and the Purples for 300 Radiant Data Crystals, but making these purchasable with Credits is going to result in some considerable aftershocks in the economy. Prices would decrease rapidly and nobody would ever worry about the grind if they themselves could simply purchase items needed to craft gear for themselves for even 1,000,000 Credits flat.

~~~

We've never known an expansion to hit without Commendations; for several people, they're the only way they've found to get gear if they can't do Operations. WarZone Commendations being removed in their entirety is going to leave a serious mark after they've become just so beneficial since 3.3. 

All the same, I am interested in seeing what happens in the future with what they do for the former Commendation system. Maybe it won't hurt nearly as much as some people think, but maybe it will hurt just as badly as a lot of people fear?

18/10/2016

Analysing Galactic Command

Tuesday post! This is a rarity but ultimately 'necessary' since this is quite a significant thing to talk about.

In a LiveStream yesterday, BioWare unveiled their new Galactic Command system.

Basically, you get Command Points by completing one of the various tasks:
  • Dailies and Heroics
  • Fallen Empire and Eternal Throne Chapters
  • Flashpoints
  • Galactic StarFighter
  • Operations
  • Uprisings
  • WarZones
The tasks in question can all be accessed via a new Galactic Command panel, which seems to act as a second Group Finder. I assume that simply going into things such as Flashpoints, Operations, and PvP counts just the same no matter how you enter them, so ultimately this is just a flashy bit of cosmetic fluff. Additionally, there is just no way they can get rid of the current Group Finder system. It may not be that good, but it at least serves a way to pick-and-choose if your Group wants to do a certain Flashpoint.

These Command Points then allow you to progress through the various ranks until you hit a (currently) unspecified Rank. Along the way, you earn not only Light/Dark points for yourself, but also for the server. For an unspecified time, these points will pool into a 'Dark vs. Light' bar which indicates which side is winning, which - according to the follow-up Blog Post - will allow for various events to occur based on which side is higher at the time:

"If the dark side is growing stronger... suddenly players may see Sith Acolytes begin spawning and attacking Alderaan and Tatooine!"

Depending on which side then wins, the winners will temporarily gain access to bonus "Command Experience" (read: total of Command Points gained) and a cosmetic item vendor. Because shinies! Losers only gain a bonus to the Light/Dark points they gain.

I do have to say at this juncture (because I won't be touching on this aspect again given what else is happening with Command) that actually making Light/Dark points mean something for those already at Light V or Dark V very nice. Much like Social Points and Valor, hitting the cap for these on a character immediately makes acquiring them through our activities pointless (hehe), but now there actually will be something to put these spare points towards.

There's also an additional reward: Command Crates.

These are interesting, and potentially really quite concerning to certain players.

For the most part, Command Crates seem to be the Alliance Supply Crates reformatted; they drop Companion Gifts, cosmetic armour and items, mounts, and pets. However, there's one further addition to these particular crates. They're designed to drop endgame gear as well:
  • Once you hit Level 70, the source of end-game gear will be Command Crates from Galactic Command.
  • Both PvP and PvE gear will come from Command Crates. Their gear is now shared as Expertise is being removed.
  • Gear will no longer drop from bosses as all gear will come from Command Crates. All cosmetic/unique drops will still remain on those bosses (Stronghold Decorations, Wings of the Architect, etc.).
This is interesting.

I personally think that more ways to get endgame gear is a good thing if done properly; I sorely miss the days when Story Mode Ops set-bonus gear dropped from Hard Mode Flashpoints, so I'd love to have seen something like this done again.

However, removing all gear from Operations is a very interesting and concerning side-effect. I personally would have preferred to have the option to gear oneself whilst still being able to get gear from Operations. This has the potential to be quite slow depending on how long it takes for the best gear to start dropping from the Rank rewards (if NiM-grade gear doesn't start dropping until Rank 30 it will take a couple of weeks at least for the first people to start getting it).

According to posts in the main Gearing Topic, the drops will be random, but they will still be tied to your Advanced Class. People familiar with how the BattleMaster gearing system worked will likely just have shuddered in fearful recollection. Additionally, hitting the Rank cap will not stop rewards from being granted; you'll simply continue to get XP as you would usually up until you hit the point where you'd usually level up, and you'd then get the reward and the process repeats ad infinitum.

Seeing as the grade of gear which drops depends on your Command Rank, any future expansions and gear-tiers will be significantly biased towards players who actually hit the cap this time around (however long this takes). This is very much a 'carrot- and-stick' approach to gearing, it seems...

~~~

I do have to say that in many ways I silently approve of a certain amount of this. I like having the option to gear for ourselves (even if it's going to take a fairly long time compared to what it used to be), although I am still highly concerned by the fact that Operation gear is just gone (more thoughts below). Actually making a lot of old content (and people have been scoffing at my doing Daily runs again! Hah!)  appealing to grind for the best gear is a strategy I approve of, as it isn't just easy street for gearing and the HM Flashpoints are actually relevant gearing places once again. 

No longer will people be able to farm Highlighted Hard Mode Eternity Vault and instantaneously get a NiM-Grade Mainhand. One thing I've been campaigning for in-game to any guildies who'd listen is the removal of KP and EV from the Priority Ops system and make HM-grade gear the highest drop from these (granted, I also campaigned that this removal should also apply to ToS, Ravagers, and any new Ops but shift the drops for these so that NiM-grade gear dropped from Hard Mode to actually give an incentive to run these as HM with no NiM mode), but their outright removal of Priority Ops for this system actually does leave a (albeit very minor) sour taste in the mouth.

At the same time, however, the notion of gearing now only being RNG-dependent is rather concerning. As I've already expressed several times, I indulge in not only Dailies and Operations but duoing HM Flashpoints (and hopefully Uprisings too) with a friend. Therefore, we are both in a very good position to start this whole grind off and keep a certain momentum going, but this definitely won't apply to everyone.

For people who either don't have a lot of time in the week to dedicate to SWtOR due to work or - heck - even dedicating what time they do have outside of set Raid times grinding in other games (I'm noticing certain parallels between this system and aspects of the Campaign system for NeverWinter, for example) this system is going to be very slow and incredibly painful even if NiM Operations provide the quickest way to get Command Points. Keeping gear in Operations would at least provide a quicker alternative for people who simply can't dedicate the required time to grinding.

It would also negate this very RNG approach. I can already hear people complaining about their sixth 248 (or whatever grade NiM-grade is) chestpiece in a row when all they need is the offhand to complete the set. 

As one of my guildies has pointed out on our guild's forums, this system makes people who only dedicate their time to Raiding (which sadly applies to a good number of people in several Raid teams across the entire game for multiple differing reasons beyond work) almost a liability since there simply is no alternative way to acquire gear. Nobody who raids would want that hanging over them. At least with the current system you can gear a new or returning team-mate relatively quickly using the Priority Ops.

It also can't be denied that making Command Subscriber-only is also a severe punishment to Free-to-Play players, who can get around their current restrictions through certain Cartel Market unlocks. If they can still access Operations through Operation passes but not the Command system, what's the point of even allowing them to still do endgame stuff?

At the end of the day, this is definitely going to be something to get used to.

In summary, I like this system in theory, but I'd like it more if it was one option for gearing rather than the option.

Links for more information here:

10/10/2016

Throne of Everlasting Chivalry

On Friday, we finally received more official information about Eternal Throne. It's time to start delving through what we got!

26/01/2015

Hints at 3.2 and Beyond: A Good Feeling

In the most recent Cantina Event at PAX South, aspects of 3.2 and beyond were revealed and conveyed to the community, most of which sounded really rather promising.

In summary, these aspects include a brand new planet, two expansions "major game updates", a new playable race, a new Stronghold, and a new cosmetic system.

19/12/2014

Republic Prodigy

As we all know, with 3.0 came 5 more levels, and whilst I'm not that keen on many of my alts on either Faction, I do now have one of each base Republic class at level 60, the latest being my Sage, Eirahnos. Still got three Imperials to get up until I become a Galactic Legend, and so it may be some time until that happens.

What's really been interesting is seeing where each of the classes which I have not had the best of experience with are at now, just in case I suddenly found myself enjoying a class in 3.0 that I relegated to the sidelines in favour of the Gunslinger/Sniper duo.

05/12/2014

Shadow of Revan feelings

So Shadow of Revan launched three days ago for those who pre-ordered before November 2nd, and I must say so far it's been a blast. The new planet stories are really well done, the flashpoints are phenomenal, and it's just so good to have something new and exciting to do after a year of Oricon and Dread.

24/11/2014

One week to go until 3.0!

So 3.0 launches in just over one week. Soon most of us will be able to see just what BioWare are so proud of, make use of the Discipline System, and get into a new sense of vigour with actually "fresh" PvE content that isn't just Dread Fortress and Dread Palace.

Indeed, it's been the preparations for 3.0 that have, ashamedly, kept me from finding worthwhile things to actually report about here; I've done absolutely nothing in-game save for farming the Oricon and Ilum missions, day-after-day for the past 6 weeks (!), for their Commendations across the two characters that I feel I'll be using most come 3.0. This is in order to get the most from the as-of-yet-unannounced conversion rates for Basic Commendations. Even if all I'll be using them for is replacing Dread Forged mods, barrels, and enhancements with the Dread Master equivalents*, at least it will still be something to write home about.

I do promise to be more active following the launch of 3.0. I've yet to do a blog post showing off my Tatooine Stronghold.

Now that's a thought...

Anyway.

06/10/2014

Shadow of Revan

[caption id="attachment_95" align="aligncenter" width="300" class=" "]Revan Returned "War is coming. Conflict on a scale we've never seen."[/caption]

So BioWare have officially announced some details on the upcoming 3.0, officially confirming its title as "Shadow of Revan". One can also pre-order the entire expansion for $19.99, or £11.99 if like me you happen to be British. This is of course more than the Rise of the Hutt Cartel by $10 or £6, but for what you get I honestly believe that this price differential is worth it.

Oh, please make sure to watch the trailer. Even if you don't 'agree' with one of the scenes - you'll know which when you see it - it is so beautiful and showcases just how brilliant SWTOR's cutscene animations are compared to when the game first came out.