Showing posts with label KotFE Retrospective. Show all posts
Showing posts with label KotFE Retrospective. Show all posts

07/10/2016

KotFE Retrospective: My 5 Favourite KotFE Chapters

Continuing on from last week's post, it's time to round off the KotFE Retrospective series by looking over those Chapters which were my absolute favourite.

29/09/2016

KotFE Retrospective: My Picks for the 5 Most Tedious KotFE Chapters

When initiating this series, I had a couple of set objectives in mind.

The first is that it should be over by the time BioWare were ready to officially announce Eternal Throne. Get the 'current' stuff out of the way before looking forward to the new stuff.

The second is that no matter how many posts the series had - I never could get around to doing things the story 'did right' as a companion post to Story Issues for some reason - the Chapters would round off the series.

So it is that the Chapters come under scrutiny. As per usual, this series will take the form of two lists; one for my 5 favourites, and one for the 5 which I found most tedious. Usually, I'd start with the most positive and end on the negative, but since this series is making way for my views on the new, I figured it would 'help' if I ended KotFE Retrospective on a high note as opposed to a low note.

Or something like that.

Shall we get started?

23/09/2016

KotFE Retrospective: Least 5 Favourite Alliance Alerts

Following on from last week's post tackling my favourite 5 Alliance Alerts, this post will be looking at those which are my least favourite.

15/09/2016

KotFE Retrospective: Top 5 Favourite Alliance Alerts

The Alliance Alerts formed a considerable bulk of the available missions during the lifespan of 4.0. We have seen no fewer than 21 Companions either join or re-join our roster as a part of this system, with a whopping total of 13 returning Companions and eight new Companions (including the Star Fortress ones).

Because I seem to have locked myself into a rut with this system when it comes to analysis - there's yet another pair of these posts coming up when it's time to look at the Chapters - I'll be dedicating two posts to these Alerts; the first will look at my personal favourites, and the second of course will look at my least favourites.

So, on with the list!

09/09/2016

KotFE Retrospective: The HK Rewards Scheme

Hey, if BioWare consider this a "selling point" for subscribing to Knights of the Fallen Empire then I can technically include it in this series!

Unless you've been living under a rock the size of Lotek'k you've probably heard of the HK-themed Subscriber Rewards which have been plaguing gifted to Subscribers since February 2016 and culminating in the Bonus Chapter Shroud of Memory which was released on Wednesday.

Of course, I'll be looking at each month's Reward and offering my views on whether or not it was a 'worthy' gift. Back in December, when I wrote a post detailing my criticisms of the handling of certain aspects of the game at that point, I opined that there couldn't be that many gifts which they could realistically 'do' for a Droid. Nico has his coats and his blasters, and HK has his blunderbuss, I guess?

Anyway, on with the list!

26/08/2016

KotFE Retrospective: More to be Desired for Romance

Romance with a close friend and ally has always been a selling point of the most well-known of BioWare’s RPGs. Whether you were traversing the stars with Bastila Shan or Garrus Vakarian or riding through the rugged hills with Blackwall, there have been several prospective partners for our characters to end up with at the end of the games’ stories.

The Old Republic is of course no stranger to this, boasting no fewer than twenty-two full-blown Companion romances, four semi-serious one-time flings (with two Companions and the two ‘poster’ NPCs for Rise of the Hutt Cartel), and two gender-dependent diplomatic marriage opportunities for the Agent on Voss.

As diverse as the options are, they have noticeably begun drying up since the game has begun expanding beyond its initial form, with Knights of the Fallen Empire attempting to reinvigorate matters, even if the success here is limited.

15/08/2016

KotFE Retrospective: Story Issues

Knights of the Fallen Empire is over. Done. Kaput. Now that all sixteen chapters have been released, it's time to start looking over this season and see what worked and what didn't work.

This post will look at my personal issues with aspects of the story. This will not include the mantra of "Choices Matter!" given that everyone knows by now just how much of an illusion this really was now; the only 'choices' hinged upon whether or not there was a get-out clause for both eventualities.

Notably, if you had banished Koth, Kaliyo, or Aric, the subsequent chapters only featured them in the barest of supporting roles for those who had kept them around and so their presence could easily be missed without consequence.

This will also not mention the lack of 'proper' new PvE group content, even though this definitely has harmed several guilds throughout 4.0. This is purely going to focus on story moments.

Let's get started!