For Galactic Command this makes things very simple. The designated Mains are the only ones who'll be working towards getting the full endgame gear (not that the Imperial equivalents actually need it; I just want to have characters on both Factions with full endgame gear at the same time for once, is all), and everybody else will just be staying at Command Rank 300 with their gear frozen in a state of permanence until the next expansion. Currently this system has proved somewhat successful, with both Calph and Miora on the Republic side already having done the hard work and being in full 248 while their Imperial equivalents have only a small amount of catching-up to do thanks to certain spare items which they had earned.
Since the announcement that items from all Crates earned up to 5.6 will have items within that can be disintegrated into Unassembled Components, I've taken this one step further. I will be keeping the four 'background' Alts exactly where they are with their current gear - no longer upgrading as they progress as had been done previously - and everything they get will simply become Components. In the case of the Vanguard and Sorc, this means that there's 353 Crates of Components between them (199 for the Vanguard, 154 for the Sorc). This also carries over in some form to the Mains; any gear they get that they can't upgrade to something which they themselves can use will be similarly disintegrated.
This has a twofold benefit; first, it allows the Imperial Mains to quickly get 248 rating versions of their peripherals (assuming they get at least one Legendary version of each from their Crates when they eventually become eligible to receive them) and second, should Tier V be released next year with Master Mode Gods then I will hopefully have enough Components stored up by then to negate the grind completely for at least one of the Mains, with Calph as the highest priority, and just buy as much 254 (gear rating only assumed based on the gap of 6 seen between the other ranks [230 > 236 > 242 > 248], so there is a chance that I'm completely incorrect) gear as possible.
I like being prepared even if that which I am preparing for never comes.
But anyway, that was just background noise.
Over the past few months, my Sniper Pippera had been very much left behind. My Juggernaut received the bulk of the Imperial attention gear-wise since she was actually doing something regularly (in this case her Class Story) whilst Pip was doing absolutely nothing but sitting on her backside in the Tatooine Stronghold and occasionally being required to Craft something. To summarise, while she could benefit from Calph's Master Mode-quality armour, everything else was left at either 224 or 220.
The news that my Guild would finally be returning to doing a couple of one-off Ops on the Imperial side finally caused me to pull my finger out and fix Pip some decent gear for a change. She now has her own 246 Crafted Earpiece, Implants, and Relics.
As for her weapons, that solution presented itself very nicely. You may (but most likely will not) recall that in a previous post talking about Tier IV in its very early days I mentioned that I had upgraded two 242 Mainhands into 248 ones for Calph only to then receive a third from a Crate that very same day. This is something which continued to repeat itself not once but twice; she now has five GEMINI MK-5 Mainhand Blaster shells in her Cargo Bay.
Since 5.0 did away with the whole "Barrels/Hilts/Generator Armourings being bound to specific slots", that meant it was possible to gift two of these three spare weapons in their entirety to Pip, meaning that before she's even left Tier I she has a total gear rating of 247 and now only needs her Earpiece, Implants, and Relics at 248.
It wasn't just her gear needing work, either; I decided to give into my recent "make everyone look distinct" overdrive once again and give her a slight makeover. I had noticed that even though I had finally been making headway with giving everyone their own different hairstyle (basically, four characters used the Jaxo-style prior to the release of the "goth mop", Shae-cut, Lana-bob, and Senya-bun enabling me to diversify things while still adhering to my policy of simplicity over elaborateness) there was still a fair amount of repetition; five of my characters were female body-type-ones while one of these and a further three individuals used the Bright Blue eye colour.
Whilst Bright Blue is a beautiful eye colour, I decided that it was time to change things up. The only one of my characters to possess the colour now is Guardian Miorahna, while Calph has changed to having the greenish-blue option since it's closest to my own and Ziodus has been completely retired so doesn't count.
Since restarting my focus on Pip, she has become the sixth-highest in terms of Command Rank once again, having just surpassed Ferok'ia's Rank of 71 yesterday afternoon. Those two seem to be having a tug-of-war between themselves, since at the time of my previous post, Pip was ahead of Ferok'ia only to be surpassed since I decided rather impulsively to focus on the better-geared one rather than take things slowly and rationally, which has led to things being where they are currently.
Over-impulsiveness is an especially-aggravating trait of mine these days. I really need to get that fixed.
I'm pleased to have finally got over my apparent-aversion to devoting attention to Pippera. I don't quite know why exactly I was so determined to just abandon her (especially as her Republic equivalent is my full-time Main), but hopefully it shouldn't happen again.