Showing posts with label PvP. Show all posts
Showing posts with label PvP. Show all posts

29/11/2018

5.0: Another Year Later

So here we are. The 5.0 patch cycle has now started its third and hopefully final year of life. This is the only expansion in SWtOR's nigh-seven-year history to have completed two full years, and it's certainly been an interesting ride.

As some of you may recall exactly one year ago I published an article looking over 5.0's then-present history. As I described, the first year of 5.0 resulted in nearly every single game activity or function receiving something new. Has the second year managed to accomplish a similar feat or does it feel severely lacking in comparison?

Let's find out!

12/10/2018

The 5.10 Stream: Thoughts and Hype Trains [Some spoilers]

Yesterday evening, Eric and the rest of the team ran a stream divulging more direct information about the Jedi Under Siege update coming to us later in the year.

In case you need a recap if you haven’t been following this elsewhere this update will include a new storyline and Daily Area, Guild updates, a new tier of endgame gear, and Master Mode Gods from the Machine.

Bear in mind that in this overview I will be going into a fair amount of depth about everything they covered and in the same order, so if you don’t want to read information about the new story update you’d need to stop reading everything after the Guild updates.

05/06/2018

More Details on PvP Changes for Patch 5.9.2

Last month's surprise Roadmap revealed that July would be all about the PvP, to the extent that even the newest Stronghold is being designed with this in mind.

With the upcoming June release of the PTS looming ever closer (although it's yet unknown when it will be active), Eric has been posting some more details about changes. So far the announced changes are specific updates to different Warzones (and a smaller update on the matter here), to reduce the average time of completion and punish environment-hackers, and improve on matchmaking.

There will probably be more changes being announced over the coming weeks, but until then there's a good amount of stuff for people such as myself to get their teeth into.

29/11/2017

5.0: One Year Later

A year ago today, the Knights of the Eternal Throne expansion launched, bringing with it nine new Chapters of Story Content, five new mini-Flashpoint experiences known as Uprisings, Veteran Chapter Difficulty for all Chapters of both Fallen Empire and Eternal Throne, and the controversial system known as Galactic Command.

A year down the line, what's changed, been introduced, or remained stagnant?

14/03/2017

She's a Maaaanhunter

Of all the Achievements in PvP - or even in the game in general - few are as coveted as <I Am Death Incarnate>. For those who aren't aware, this is the fifth and final Achievement for killing people in PvP-combat, and entails killing a total of 50,000 people. For comparison, the previous four entail killing 10, 100, 1,000, and 10,000 players. Thankfully they don't keep with the factor of ten for the final one; 50,000 is daunting enough, 100,000 would be something else entirely.

The main reason why this is such a coveted Achievement is because of the Legacy title which it grants: Manhunter. Curiously, the fourth Achievement (killing 10,000) is actually called <Manhunter>, which isn't confusing at all.

You've probably worked out the point of this blog post already, so I'll stop beating around the bush and get straight to lighting it on fire.

Wrong metaphor? Definitely.

Yesterday evening, I finally managed to earn this Achievement on Calph. It had been three years, five months, and five days since I had earned the 10,000 Player Kills Achievement.

Getting gradually closer and closer has rather dominated my priorities in PvP combat of-late, since rather than go and guard as I usually do on Calph (because Gunslingers are flippin' good guards), I found myself wanting to get more into the action to get this done quicker.

This backfired considerably on Sunday, the day I originally planned to earn the Achievement - if for no other reason than it allowing my Monday-post-schedule to be met - due to the teams we kept coming across; I needed roughly seventy kills, and whilst a couple of late-afternoon match proved decent, the only Warzones where we had any marked success during my guild's "PvP Prime-Time" in actually killing multiple players were Arenas. The teams we came across in the two VoidStar matches we were allocated had too many Healers to allow for killing no more than ten players across both rounds. These things happen, but it was rather disappointing to miss my goal.

So it was that I began Monday with twenty-eight players left to kill. As with Sunday, kills weren't particularly easy to get due to the skill/plenitude of the Healers, but I did manage to get eighteen kills between the initial VoidStar and Novare Coast matches. Odessen Proving Grounds was the third WarZone, which historically doesn't really provide much opportunity to get many kills, but as luck would have it things worked out nicely. I ended up with twelve kills, which, if you've been following closely, you should be able to work out as two surplus kills to my desired total of ten.

The Moment of Glory
~~~

Of course, with a new shiny and highly-coveted Legacy title comes the opportunity to come up with a funny Screenshot showing it in use. I decided that I would punish some of my Companions in fulfilling this goal, because I just couldn't think of anything more original at the time.

Certainly, I wasn't going to go into a Warzone, take a bloody 'selfie', and then quit never having intended to play at all. That's just not cricket.

Bowdaar wasn't particularly impressed that I would think to use him in this way, and wouldn't even return a high-five. 

"Oh, c'mon, you big lump, share the love!"
Koth was much more receptive to celebration, though, but as he is currently the focus of Calph's romantic affections I don't think he could do anything other than participate for the good of his health.

(Out of frame: C2 holding a pistol in Koth's direction)
Okay, so it doesn't really suit Calph as a Smuggler. I know that a Hunter would make far more sense, but considering that Calph is my main and the one who actually placed that triggering killing-blow, I couldn't really show it off on any other character.

Besides, I much prefer Party Crasher as Calph's Legacy title. Much more apt.

~~~

I'm pleased to finally have this Legacy title as a part of my arsenal, but I'm just so relieved to get this Achievement under my belt in general. It is by far one of the most tantalising Achievements, in spite of its "inevitable" status for people who engage in PvP frequently.

This in many ways is probably what puts a lot of people off. 50,000 is, as already mentioned, a very sizeable amount of players to kill for the 'casual' PvPer, a caste which I most certainly throw myself into. Indeed, if I were to find a way to let my younger self know that I would be getting this Achievement, I'd probably be scoffed at.

Quite how a new player feels when they look at that Achievement and its requirements I don't know; I'm sure some will see it as a challenge, but PvP is no longer as 'easy' to get into gear-wise as it used to be. Indeed, if it wasn't for Patch 3.3 reducing the gear costs to a very manageable level I probably would never have escaped from my self-imposed 'PvP drought'.

Back to the matter at hand.

It's been a long road getting to this point, and I'm happy to be 'released' back to my guarding duties in future matches. Now all I need to do is earn those pesky final seven-and-three-quarter Valor levels...

01/08/2016

The Valor Curse

I haven't touched on PvP much. Now that I'm actually becoming semi-decent at it, maybe things will change soon...

Valor is of course the special progression 'currency' you receive from completing Warzones, with a maximum of 100 tiers.

If you don't do PvP nearly enough to understand how it 'works', you start off by absolutely powering through the levels, to the extent that a few warzones would complete you one tier, up until you hit the tier which matched your current level in which case your Valor could not advance.

Once you get to 50, not only are you able to escape from being duly Valor-locked, but this is where the grind really begins to pick up. Indeed, it's often claimed - whether jokingly or otherwise, I do not know for sure - that it's quicker for a DPS player to complete I Am Death Incarnate (the 50,000 kills Achievement) than it is to get up to Valor 100.

Indeed, the Valor grind is now the only aspect of grinding which has remained at the same 'standard' throughout the entire game, given that PvP content could never be outlevelled and ground quickly as Social Points could have been in 'easier' Operations and Flashpoints.

You all know this already, so I'll get to the blasted point. Calm down, sir, I know you didn't come to feel patronised by this loser.

Valor and me have had a bit of a tumultuous relationship, in that I have since come to believe myself as being "cursed": every time I get a character to a decent Valor level, another one manages to replace them, preventing the other characters from progressing further.

This has happened no less than five separate occasions with the characters who are in my current roster.

Firstly, the Commando Ziodus got up to Valor Rank 61 before he was replaced by the Gunslinger, who by then was going by the name Calphaya, who actually 'ended' her first run at Valor 58. She in turn was replaced by the Sniper Pippera, who managed to attain the so far unassailable rank of Valor 76 before the Gunslinger stole it back again and managed to get to Valor 65.

Now, the Sage Vhiallia has entered the mix. She was an instant-60 character created due to my dislike of my other Sage from The Harbinger - even though it is of course cheaper to spend 1,500 CC to transfer a character instead of 2,000 to create a new one - sometime in May, and since becoming the PvP Main she has managed to overtake Calph's Valor by (presently) only a couple of hundred points just in this last week.

Hopefully, Vhiallia will actually manage to break this curse once and for all. I'm presently very much enjoying Sage due to its mobility and moderate survivability, so I can't see any reason why I'd go back to Gunslinger or Sniper who lack both of these things. It would be so nice to finally get up to Valor 100, but I still have one hell of a long journey to go.

On the plus-side, I can definitely say that it will be quicker to get I Am Death Incarnate at this rate, as I'm closing in on 40,000!