With the announcement of Legacy of the Sith also came the news that when the expansion lands, any character can play any one of the eight advanced classes – now referred to as combat styles – open to their status as a Force or a Tech base class. So a Powertech could become a Vanguard, a Guardian could become an Assassin, or a Gunslinger could become a Commando. Force classes will have an alignment requirement to switch to the other faction’s combat styles, so a Light V Jedi Consular cannot suddenly start zapping people with lightning.
While the combinations are myriad and, in-theory, could be
really interesting (Dark Jedi and Imperial Trooper are two very common “I can
do this now? Yes!” responses by players), I initially thought that this is
something that I likely would not have any interest in using practically. Sure,
the included loadouts functionality is much welcome and I can see myself using
that for my Gunslinger to switch between Disciplines between fights during
raids, but going to the full extent of switching combat styles was not
something that appealed to me personally. Maybe I would do it once or twice,
depending on the situation at-hand, but not permanently.
As the past two days have gone on, however, I’ve come to realise
that there actually could be situations where I could end up switching at
least one character’s combat style on a permanent basis. This would pertain to,
at most, three characters: my Juggernaut, my Powertech, and my Vanguard.
~~~
Powertech / Vanguard
As long-term readers of this blog may recall, I have had a
turbulent history with finding my feet with the Trooper advanced classes in the
past. I have created and deleted more Vanguards than I knew what to do with over
the years since, despite my desire to find something more enjoyable within the
Trooper class than any of the Commando options, I just could not crack
Vanguards in any meaningful form.
Then 5.0 happened, and the changes to make Vanguard more
mobile finally caused me to find some form of footing with the class. While I still
find my chosen spec of Plasmatech clunky, I can at least make it work in a
semi-enjoyable format, which is more than can be said for its counterpart of
Tactics and either of the two Commando DPS specs.
I now find myself asking whether with combat styles the
option is there to find a less clunky alternative to playing Vanguard and
therefore making Trooper more fun. While I do enjoy Plasmatech a fair amount,
it’s easily my least favourite of the four specs I play as the other three just
have a much more organic flow. Obviously, there is an immediate answer here – I
enjoy Gunslinger, therefore spec my Vanguard as a Gunslinger and my Powertech
as a Sniper. Problem solved!
Well, yes, but then that creates a separate problem. While I
do enjoy Dirty Fighting and Virulence, I wouldn’t want to have as many as four
characters all using the same combat style on a permanent basis. That, to me,
would almost entirely defeat the purpose of having alts from a variety perspective.
I don’t begrudge people doing it who have fields of alts or who know that they
definitively prefer something like Ruffian over any other Tech spec but, since
I only have four characters per side I am determined to keep each of my alts per faction with
a unique playstyle and, if possible, aesthetic.
Since I still don’t feel that I would be happy playing
Commando, this leaves one other option: Operative / Scoundrel. I feel that this
option at least has potential, as if I were to spec my Vanguard as Operative
and my Powertech as Scoundrel they would still maintain their current weapon aesthetics
– albeit now supported by shotguns and knives. However, I feel that these would
still work for those classes. The issue I would then face is that my Powertech
is physically quite tall and muscly and wears heavy armour – the former would
work for something like Scrapper but the latter would not align too well (in-theory)
with stealth. I'll cross that bridge when I come to it, should it really bug me more than I anticipate.
With PTS periods going live throughout the summer, this will
be one of my main focuses. While I could easily roll an Operative on Live and
test them there, I would far rather focus my efforts on the PTS where it doesn’t
matter if my efforts are in vain. If I feel I like it, I can always just buy the
Tactician’s Set and any necessary Tacticals on Live in preparation for 7.0
(assuming that BW won’t do anything like put a 75 – 79 limiter on all
current sets and Tacticals, which I feel would be a very silly thing to do only
two years after all these items were first introduced) and not feel that it’s a
massive gamble.
Back in the day, when my main Imperial character was an
Operative, I did really enjoy Concealment as it was back in the 2.0-era. I just
found myself enjoying Sniper more when I started playing that class. Thus, I’m
really looking forward to trying it out again somehow. If it doesn’t work?
Then, sure, I’ll happily tolerate continuing to play Plasmatech as I do
currently. I’m still just really curious to explore this option just to see whether
it would work for me.
~
Juggernaut
I focused on my Powertech and Vanguard above because if I
were to change one, I would change the other to match. In the case of my
Juggernaut, any changes I do to her combat style will not be reflected on her Jedi
Knight counterpart.
There’s been a long-running debate in the SWTOR player-base
about animations between factions. I’m fairly sure the majority of people reading this will have encountered at least one player in-game saying “Imperial
animations are much cooler than Republic ones!” at some point.
I do agree with the general sentiment in that I do prefer
the majority of Imperial animations, but not because I think they are
objectively “cooler” – I just feel the Imperial classes’ core components make
more sense on the whole where applicable. Poison vs. bleeds (for organic targets),
Force lightning vs. rocks, arguably fire vs. ion. The main exception to this
rule as far as I’m concerned are the core components of the Sith Warrior
compared to the Jedi Knight: Warriors bleed their targets while Knights burn
theirs.
Bleeds in SWTOR are a bit inconsistent in just how
much sense they make. Shooting an organic with a low-power blast that causes
internal bleeding, or if the target is wearing some blaster-resistant armour
that absorbs the worst of the shots? I can sorta see that working. A bomb that’s
designed to explode into fragments and cause both internal and external
bleeding? Obviously, that makes sense, if again it’s on an organic target only!
Hitting someone with a lightsaber and causing bleeding. What?
Now, yes, I know that we have seen this in the films: in A
New Hope, Ponda Baba loses his arm to Kenobi’s blade and there’s blood
everywhere. While I’m fairly sure someone somewhere has tried to justify this
in-universe, this instance can mainly be boiled down to what TVTropes
would refer to as “Early Instalment Weirdness”: lightsabers weren’t properly established
by this point, so cauterising the wound likely wasn’t even considered as a
concept.
However, by this point, lightsabers have long been
established to make searing gashes in their victims, melting metal, singeing fabric, and instantly
cauterising any wounds inflicted. Thus, the Knight’s abilities causing burns to
their victims instead of bleeds has just always made much more sense to me. Yes,
I am aware that a Warrior could simply use a more traditional blade instead,
but I am focusing this argument on the setups which I have and will always use
when playing this class.
Since my Warrior is light-side, this would mean that she
could pick up the Guardian combat style in 7.0. Doing so will almost certainly
mean saying farewell to the one-handed Warrior stance, which is a shame, but I
do feel that having burns on a lightsaber-wielding Warrior would almost be
worth that sacrifice.
~~~
While thinking about this new system, part of my mind also
turned – as it often does – to how I would have used styles had they been an
inherent part of the game at the start, even if only just for class-specific
advanced classes. With hindsight, I can say that I would have more than appreciated
it, but I am simultaneously pleased that it is only becoming a thing ten years
down the line.
I’ve touched on it previously, but there is a running joke
among some of my guildies that I am a digital serial killer due to the sheer number
of characters I have deleted across the years – as my Vanguard graveyard is
testament to.
This is mainly down to one of three main reasons:
- I realise that I am just not a fan of Advanced Class A. I try its counterpart, Advanced Class B, and realise that, since it’s not my thing either, it’s best just to stick with the original character until such a time as I can find my footing elsewhere. Character B gets deleted.
- I find that I am just not enjoying Advanced Class C. I roll a low-level character who uses Advanced Class D and I find that I’m really enjoying it! I push further and realise that this character is right for me, therefore the original character is no longer of use to me. Character C gets deleted.
- I enjoy playing Advanced Class E, and consider it to be a fun spec. On a whim, I have created Advanced Class F and found that, while I still enjoy E, I enjoy F a lot more. Therefore, to some regret, Character E is deemed irrelevant to my long-term goals and deleted.
This is not even including the “I don’t like this character’s
aesthetics that much, let’s re-roll to get one who looks better” reason, as
that largely stopped being a thing after 2.1 and the launch of the appearance
modification station (unless it involved a previously-male character being re-rolled
into a female one or vice-versa).
Had combat styles been a thing back at game-launch, none of
these scenarios would have occurred. If I wasn’t enjoying an advanced class, I
could simply switch the original offending character to their counterpart spec,
thus getting an opportunity to experiment with a new set of specs and without
needing to re-roll constantly. For example, the Vanguard graveyard wouldn’t
have been a thing if I could just constantly cycle between Commando and Vanguard
whenever I fancied just to try the class one more time.
However… this would also likely mean that my entire roster
of characters would have been so very different. Two of my original Republic
characters – Commando Skarkdahn and Scoundrel Lackey (yes, that was his name) –
would not necessarily have needed deleting to make room for the characters who eventually
replaced them – Vanguard Kiratahn and the Gunslinger now known as Cal Pheiya –
simply because… well, they could have become those classes themselves!
It wouldn’t stop there. Colhara, Cynare, Eirahnos, Firuna, Ianiar, Jenn Kimbal, Korrtahn, the current iteration of Phirella, Pippera, Xeksorl, and Ziodus are just some of the characters who wouldn’t have needed creating if the inability to switch advanced class without creating a new character was the only factor in several of their creations.
Pretty much the only characters who I feel would have
still been created in some form were those who were created as the same
advanced class as their predecessor, just to get a different perspective. Two
of my current characters were created specifically in this vein; Miora and Vahn.
Vahn is a special case in that she was my first light-side Sith, and my love of
this perspective was the reason why my then-lowbie Juggernaut Cynare switched alignment
on Tatooine. This in itself is a what-if, since I had rolled Cynare to replace
my then-Marauder Ferokii; if I could have re-specced her to Juggernaut, Cynare
would lose one reason for his existence. Since Fero was dark side, there is a
good chance that I still would have created a new Warrior just to see the light
perspective, but who knows when that would have been?
Furthermore, since it was mainly through playing Cal and Pip
that I eventually gained such a personal attachment to playing female
characters in the first place, how would continuing to play with a male
Smuggler and Agent have impacted things? Would I still have eventually
developed this courtesy of characters like Miora and Vahn, or would I still have
a handful of male characters to this day?
Knowing where things have led, I am very pleased that combat
styles weren’t a thing back in the day. As I say, I would have loved them at
the time, but looking back and realising just how different things could have
been with how my own personal roster of characters has evolved? I honestly
wouldn’t choose to sacrifice a single one of them for this system to have been
any earlier than 2021.
It’s an interesting thought, but not one that I’m prepared
to give more recognition to than necessary.
As I say, though, I am very much looking forward to seeing
whether I can get Operative and Scoundrel to work for my Trooper and Hunter,
and finally seeing lightsaber-inflicted burns with a Sith Warrior. Should be
good fun!
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