27/06/2023

Broadsword, Part 2

I haven't really posted about my thoughts on SWTOR's rumoured move to Broadsword since my last post on the matter, and that's mainly because... well... what was there to say? It's all so unknown, whether it actually would move at all, whether it would go to somebody else, and what sort of impacts that will have. I will happily theorise about in-universe stuff until kingdom come, but something like this, which is actually meaningful?

No, there's just no point getting caught up in "what this will really mean!!!" for the game and the community. What will happen will happen.

However, earlier today after a couple of posts by Keith Kanneg acknowledging the rumour and answering some general questions about it as best he could - I mean, he's never going to convince those who've already decided this is the game's final death knell, is he? - we finally have official confirmation that Broadsword is indeed taking over the reins of SWTOR.

These posts echo a general feeling I have seen from ex-SWTOR developers and those more in the know about BioWare and such things; that Broadsword is better-handled to carry an MMO forward than BioWare is. I mean, BioWare are not a bad game studio, nor are they a bad studio when it comes to crafting stories, but an MMO is not a game that BioWare is traditionally best at running. 

With a game series like Mass Effect, mechanics and gameplay are on the whole secondary to the story. That's not to say that they aren't important, but you tend to remember characters and dynamic moments in the storyline more than you do how a particular class plays. Doubly so for Knights of the Old Republic, the gameplay of which has aged horrifically while the story still holds up well. An MMO, on the other hand, often ends up being far more about the gameplay than the story, as people spend so much more time just doing stuff once they've done all the story, whether that be daily zones, PvP, raiding, etc., etc. 

The point is, unlike a traditional single-player game like Mass Effect or Dragon Age which is one-and-done, with DLC as an additional extra thing to invest in if they're asked to or want to, with an MMO you've got to do a lot more stuff on a regular basis. Sure, BioWare have proved capable of doing this; the 2.0 patch-cycle stands out as a prominent example of what the company could do for the game at its strongest, and since then no expansion or patch-cycle has ever really come close to repeating its sheer volume of content in a similar length of time.

I'm not envisaging for a second that Broadsword will be able to instantly turn things around and make every subsequent expansion like 2.0. However, if certain rumours are correct and BioWare were using the income from SWTOR to bump up other projects more than they were to improve SWTOR itself, then not having this drain will be immensely beneficial somewhere along the line. After all, everything costs money, and if BioWare weren't investing nearly as much money into SWTOR as it needed... honestly, I don't see how things can't improve.

Truth be told, I'm honestly more scared for BioWare's future than I am SWTOR's. They haven't had a lot of big successes recently, with Anthem and Mass Effect: Andromeda both being disappointments financially. Sure, they had Mass Effect Legendary Edition, but that was just a remaster; impressive, yes, but if you've already played the full trilogy several times over there's nothing really new there that you couldn't experience second-hand.

Point is, with the next Dragon Age and Mass Effect games still being worked on and nowhere near release, that suddenly puts a shedton of pressure on BioWare to get them right. After all, they won't have SWTOR to keep them afloat anymore, so if either of these games fails in EA's eyes... I honestly don't see BioWare surviving.

I really hope it does continue to persist, however. It's had some wonderful games throughout its time, and it would be sorely missed.

For SWTOR, however, I am very much looking forward to seeing what this move will result in. Even if it takes a while for things to manifest, it's nice to think that things are looking relatively positive now it can actually flourish without anything holding its investment opportunities back. I wish everyone with the current team well, both those moving to Broadsword and those who are sadly being left behind and needing to find their way. I'm really hoping those folks can find new work in good time.

Until the future, then. Let's see what it holds.

Oh, and we also have news that the next Galactic Season is coming with the next patch, which was previously stated as being towards the end of Summer. Another instance of a Galactic Season starting roughly a month after the previous one ends. Joy.

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