Showing posts with label SWTOR Analysis Second Phase. Show all posts
Showing posts with label SWTOR Analysis Second Phase. Show all posts

01/06/2015

Galactic Accomplishment: 5 of the Most Annoying Achievements

Achievements are actually a fairly large part of the game now. Every planet, Flashpoint, Event, and PvP eight-player Scenario has its own slew of Achievements for doing the most humdrum and staple of things to doing the most ridiculous of things. For example, those eligible can get an Achievement for killing 500 Players whilst partying with your Party Jawa, which is absolutely hilarious.

As the final part of the second phase of "SWTOR Analysis", I will look over which Achievements can be gained by absolutely everyone in the game at present - bypassing those Party Jawas and notably Sharp Dresser, both of which require items no-longer obtainable by new players - are the most annoying and aggravating to complete for whatever reason.

17/05/2015

Galactic Employ: 5 of the best Planet Quest-Chains

The various planets have offered many varying missions. The majority are just one-time and never really lead anywhere beyond completion, but there are those which initiate a series of quests, both short and long, which feature the same style of story as we have come to expect from BioWare.

With 12-times XP currently in-progress, I have decided to dedicate the second part of the second phase of "SWTOR Analysis" to the 5 best planet quest-chains, seeing which are "must-dos" alongside the story, where possible, or just which are the definitive "best".

For this, I am only counting supplementary planet quest-chains, and not planets like Makeb, Oricon, Rishi, Yavin, or Ziost where the planet quest-chain is the only such chain on the planet with no class-specific chain beside it.

16/05/2015

Galactic Sightseeing: the 5 most beautiful planets in-game.

Planets are a big thing in any Star Wars game; the universe of the franchise makes for a great setting for any game because there are so many different worlds to reconstruct, regardless of how the players are transported to them. The Old Republic utilises its planets as levelling areas and hubs; each has their own "recommended" level parameters, and each manages to maintain its own unique aspect, be it functionality or simplicity, or area of torturous death or serene beauty.

As part of the second phase of looking back and analysing the game we've seen for the past three years - initiated back in March with the Class Story Critiques - I have decided to dedicate a post looking at which planets I view to be the most beautiful in-game, from launch to where we are right now.

I did set myself some rules before seeking the upcoming screenshots:

  • These planets have to be accessible by both factions in order to count.

  • Any areas shown pictured must be open or at least visible to both factions, and not part of any class or faction-specific phase.

  • People have to be able to access these planets by themselves without need for a group.

  • You have to be able to use your ship to access these planets.


So, let's get started.