At long last, after almost a whopping 35 months, 5.0's time in the spotlight is coming to a close. I don't think anyone quite suspected what we'd be in for when Knights of the Eternal Throne launched way back on November 29th 2016; it's been an incredibly convoluted ride with its fair share of ups-and-downs and several substantial new features, retreads, and updates.
For the past two years, I've been creating posts looking back at how 5.0 had changed over the course of a year. The first time I did this it was because Eternal Throne had managed to provide a little bit of almost everything within its first year, being the first expansion since 2.0 to do so while simultaneously reaching the 365-day mark. It then just became inevitable that when it became clear that 5.0 would reach the 730-day mark that I would create another post doing the same and comparing how both years had been.
This may be considered as the third post in that particular sequence, but in looking over 5.0 I'm not going to list each and every aspect and analyse what changed. Not only would it result in an absolute shedload of retread - the only 'new' things since the last post were Ossus, Guild Heraldry, Dantooine, some brief missions for the Alliance, and new rewards for Nightlife - but it would also result in just far too much text for anyone to deal with. Both of the previous posts in the sequence were two of the longest posts I'd ever written, yet both were surpassed by my analysis of Ossus back in January!
Text overload.
Text overload.
Instead, I'm going to take this opportunity to look back at 5.0 and list my favourite and least favourite things to have come from it. So, with the servers currently offline for maintenance and Onslaught launching in just a few hours, permit me to indulge myself once again.

